Author: Jennifer Bell
Genre: Fantasy/Magical Realism
Publisher: Walker Books Australia
Published: 1st June 2020
Synopsis: Gaming and time travel collide in this thrilling middle-grade adventure, from bestselling author Jennifer Bell.
When Arthur, Ren and Cecily investigate a mysterious explosion, they find themselves trapped in the year 2473. Lost in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes to play their way home before time runs out.
• Jennifer Bell is the much-loved author of the bestselling The Uncommoners series, which has sold over 55,000 copies in the UK.
• Her debut book, The Crooked Sixpence, was Waterstones Children’s Book of the Month, and was described by Guardian as “An unputdownable treasure of a book.”
• Set within an in-reality adventure game, this plays perfectly into the growing popularity of gaming stories. It’s Ready Player One meets The Wizard of Oz.
Ren, Arthur and Cecily are on their way to school when there’s a mysterious explosion in the street they’re walking along. Soon, they’re drawn into a different world, a different year – 2473. Wonderscape turns out to be an in-reality adventure, where they must race through a game and series of tasks against the clock to return home.
They are helped along their journey by historical figures such as Isaac Newton, Tomoe Gozen and Mary Shelley to defeat Tiburon and Valeria, a brother and sister hell bent on taking advantage of Wonderscape, its inhabitants and its visitors.
Can the three friends defeat these two evil doers and get home before they’re turned into slime? Read Wonderscape and you’ll find out!
Wonderscape is the latest middle grade offering from Jennifer Bell, which offers gamers a book they can relate to and that brings their hobby into literature, but also, is a smashing good adventure for non-gamers. Everything you need to know is revealed where and when you need to know it, the main characters are diverse in many ways – Ren is Japanese, and Cecily is mixed race whilst Arthur is white – and each and each character has a very different backstory and distinct personality that makes them who they are. This enriches the story, and shows the diversity of our world and the future world they stumble into – the heroes and historical figures they meet are from different eras and nations – this adds to the diversity and gives readers a chance to start learning about figures in history they may not know much about – they have the names, they can go and do their own research from their should they be so inclined.
Each change in the plot, each plot twist, is like a game – board game, computer game or strategy game. Each choice unleashes a new obstacle or challenge – similar to Jumanji. Yet it has its own style, and its own decent pace that keeps up with the action and allows the characters to grow and evolve across the story. This makes it engaging for readers and easy to follow.
Every change sees the heroes in a new environment, a new challenge – and they need to use all their skills to navigate their way out of it and home again. This combines magical realism, fantasy, science fiction and gaming to create a story that ma y will enjoy for a myriad of reasons.
Another great offering from Jennifer Bell.